Now Gaming is a corner where you write the game that each writer plays that week every Sunday. This is the 338th time. It’s already real summer.
- Steam Deck Tips 01
- Expectations for the continuation of the main story
- Interesting but not interesting
Steam Deck Tips 01
This week, I played “Drainus” I bought immediately at Indie Live EXPO. It is interesting that a system that sublimates the best of the masterpiece STG, and the absorption of enemy bullets leads to customization of your own aircraft. It is also compatible with the sharp dot picture visuals unique to this developer. By the way, this work works without any problems with Steam Deck.
Here is a small story. STEAM DECK allows you to shoot a screensho with Steam button+R1. However, depending on the game, the R1 operation may be interrupted and you may not be able to take the intended picture. In fact, the shortcut keys for session shooting cannot be changed on Steam Deck. On the other hand, it can be assigned to any key in the controller setting for each game. The recommendation is the back button that is disabled by default. If you assign here, it is convenient to take a screensho at any time while playing.
by. Taijiro Yamanaka
Expectations for the continuation of the main story
This week, I was playing the fantasy science fiction novel “FAULT-STP-Lightkravte”. This is the first work of the day before “FAULT”, depicting Luzenhide, which was a peaceful peace before “FAULT-Milestone One”. The protagonist’s Curge is a boy who wants to paint. Curge continued to train his paintings for some reason, but he faced a big wall. Set in a world where the unique civilization using mana has developed, the distress, frustration, and growth of a boy struggling to fulfill his dreams are drawn. Rituna and Princess Serphine, five years ago, also appeared. Although it is a position of one of the day before the “FAULT” day, the seemingly common boy story was well organized by this work alone.
Compared to past series works, the production was enhanced in this work. The beautifulness of the graphics, including the background, can be seen by looking at the screenshot, but standing pictures often move in the game. Although the complaint of “watching anime” had an exaggerated impression, there were scenes where the production was focused on that much, and the story was added to the story. I would like to expect “FAULT-MILESTONE TWO” following the main series scheduled to be released.
by. Keiichi yokoyama
Interesting but not interesting
I’m playing “Peglin”, which was distributed early in Steam last month. It’s a really favorite game, and I feel ideas and ingenuity, but I have a frustration that I can’t get hooked. “PEGLIN” is a rogue deck construction pachinko game. It feels like a rogue RPG element is attached to “PEGGLE”. It is insanely thoughtful, combining the orbs and relics to be dropped, strengthening them and dropping their own strongest balls. The stage configuration, enemies, orb characteristics, and relic synergy are very well thought out, and I feel the ideas and ideas everywhere. Painting and music are good. However, he doesn’t want to play forever.
Probably because the play of the ball drop (pachinko) is a big taste. A normal deck-building game is a card-based, choice in a fixed card. On the other hand, the ball drop will cause ridiculous damage if you are lucky to hit the block. Even if the developer does his best, the swing when the ball plays well will be too big and it will be tasty. Speaking of deck-building games, the balance is the heart, so this big taste may make you feel nervous and feel dull. However, the game side is also adjusting to inflation, so it seems that it can be enjoyed honestly if you think of it as a big easy ball playing game rather than a deck-building game. The roadmap was also announced the other day, and the developer is also motivated. I want to watch how it will change.
by. Ayuo Kawase